Digimon vpet android download






















How much are you training it? How much training are you doing in a row? What's the oldest your Digimon has become in terms of its lapsed life on the debug menu? To give you an idea of what to expect later in-game, this is a photo of the two Digimon I've been raising for the last couple days The one on the right is on its second egg :. JonicOokami7 said:. PS: How do you make your Digimon lose weight? Click to expand Last edited: Oct 30, JustInuYasha Ain't got no mojo Joined Dec 3, Messages 1.

I've been playing this for a few days now. This is a new account I made here and I've never followed any of this guy's work before but I've been in constant communication with him since I saw his post on reddit the day he posted this guide. I was shocked at how much work and detail has gone into this project and it just appeared out of nowhere. I've enjoyed it so far, I've reported a small number of bugs and issues that have already been addressed. The creator has quite a nice vision for this game and I'm very enthusiastic to find a way to help him finish development and push this into the App world and onto android devices.

I'm looking to help him start spreading the word about his app and get more fans interested. Also, I know this guy seems sketchy coming out of nowhere on the forums and mediums he's using but I vouch that this app is legit.

It feels like a fully functional virtual pet with lots of evolution paths. Maybe we can all get a friend or two to try raising a few digimon, then listen to their complaints and list them out here so the Dev can address them. Thanks for reading. Last edited: Dec 9, I'm gonna be completely honest here. I stopped playing very soon after I started. I can understand you wanting to put some difficulty in the game somehow. But whenever my friend and I did training would refuse training of any kind after doing it the first time.

So I'm gonna be honest here and say that this is exactly what you don't want to do to a new player who is trying to learn the mechanics of a game. I can't easily learn how to do the training sessions properly if it keeps refusing me all the time. This in turn makes it frustrating and also unplayable. You can go over the mechanics or your reasoning but you don;t want to introduce that level of difficulty right away with anything. You've gotta ease into it.

Even so I'm unsure if I want to pick it up again even if it gets properly addressed. I just don't really like the idea of an adult refusing me all the time. Maybe its the high number of times the baby stage just refused anything I tried doing that put me off so badly. Maybe I'll give it another go if you've updated it since the last time. I appreciate the time you've put into this, no matter how little. But what I honestly need here are testers interested in helping me make the game fun.

This goes beyond the refusal mechanic. I believe it's reasonable to take for granted that an alpha version won't necessarily be fun due to tuning issues. However, I need the assistance of others to make things better and eventually push this into a beta version that can be legitimately fun.

The only way to do that is for me to explain in a way other people can understand both my reasons behind the mechanic and how the mechanic works. This will allow for more precise and informed feedback, as well as opinions on how I can more faithfully recreate the original concept in game form. In this way, I can modify my original rationale and improve the overall experience. Testers can help me make the game fun in the future. I try to make it fun by myself without the assistance, but I can only work off of what I consider fun.

Currently some of the feedback I've received has been too sparse for me to make much use of. I need more details in order to more finely tune the mechanic in such a way that it is both relevant and not unfun. For example, I need data as well as specific impressions. In addition, I need to know specific changes that testers feel would make the game better. Last edited: Jan 1, Viktor Ain't got no mojo Joined Feb 19, Messages I've been playing this since yesterday despite already running four physical v-pets I have no self control and I'm loving it.

I can't believe it's only alpha, it feels pretty much complete to me, so I'm pumped to see what else can be improved in it in the future! It is true that constant lack of obedience is fairly annoying, but it's no big deal once you realize that you really just gotta scold the little rascal every time it doesn't want to do anything and it's alright. I really like how it looks as a desktop toy and how versatile it is, I sure wouldn't mind if that's what the 20th anniversary v-pet looked like, versus what we got and I love the anniversary pet, mind you.

Personally I would be really interested in an item shop- I know there's a card shop in the works, but being aple to buy power ups could be neat. As for obedience improvements, I think it could be nice if perhaps certain Digimon were more inherently obedient than others- either Digimon by Digimon or just going generally by their attributes, virus being the least obedient. Unless that's how it already is? Last edited: Feb 20, I'm glad you're enjoying it! It's nice that you think it's pretty much complete too.

There's really only a couple features left to add before I'll consider it in "beta. Plus continuing to add individual new adventure maps, battle cards, tournaments, and any new Digimon that I can get my hands on. I'm still looking to refine my obedience system, so if you have any ideas be sure to let me know! I've considered a couple solutions, but I'm still evaluating the core issue. For example, I'm wondering if building up obedience isn't as rewarding as it should be. It's possible that there are so many factors affecting whether the Digimon refuses that it makes obedience feel too useless.

In that case, I was considering trying to shave away the weight other variables have on the refusal equation to make obedience more prominent. I'm not sure which variables to go after, though, and I don't want to completely butcher the mechanic.

To that end, when is the Digimon refusing more than you feel makes sense? For example, when eating or when training? Or does it feel pretty much the same? It's possible that mood carries far too much weight in affecting the refusal chance also, so if they feel pretty much the same I'll look into variables those activities both share.

I like your idea where some Digimon would be more obedient than others. Currently, that is something like how it works, but it's based on personality.

The word in the menu that shows you what your Digimon's favorites are describes one of 27 different personalities, which are based on disposition, appetite, and activity level. Disposition is what affects obedience the most, and there are three dispositions a Digimon can have: positive, neutral, or negative.

Positive Digimon take a lot longer to become obedient than negative Digimon, but their mood increases much more quickly. On the other hand, negative Digimon increase their mood a lot more slowly, but they become obedient more quickly and also are less likely to refuse battles.

I like your idea for an item shop! What kind of power ups were you thinking? The card shop is going to essentially be trading card-esque items to use in battle, but looking at other Digimon products or monster raising sims, there are a lot of other item possibilities to consider.

For example, items or special food that increase stats, obedience, or mood. Maybe a special food that increases a Digimon's enthusiasm for training to the max? Or even a rare, expensive item that fills out the evolutionary requirements for a certain Digimon. Let me know if you have any thoughts! Came back to this after a while to see how it's gone along. Safe to say I've found little issue with the Pet since I got the newest version. Of course. I did have to remove a few Digimon to fit them in Last edited: Mar 1, Sorry for late reply, I don't check the forums that often!

Hmm, I feel like the Digimon refuses food a bit too often. I understand if it didn't refuse food it likes and had one food it hates which it would refuse way more often, but constantly refusing other foods can be a pain, especially since it's such a basic functionality of a virtual pet! I think toning that one down would be beneficial. Refusing to take protein is okay, nobody likes to take pills lol, and refusing to train is also okay since it's pretty taxing, though it could happen a bit less often if possible.

As for an item shop, I'm just still more experienced with Tamagotchis rather than Digimon, and when it comes to Tamagotchi models I tend to like I just love all the versions that have an item shop of some sort.

Saving up for that one item you want is super rewarding, and I think in Digimon it would make sense to make some sort of a "shop" with some evolutionary items, like the Armor Eggs from 02, or perhaps even the Crests from Adventure. I have recently discovered that the window that has all the stats and details in it isnt showing when I start the app. Me: Please refer to your quotation, contract and invoices for the detailed list of features and description of the work scope and breakdown of costs.

The client then sent me links to plugins and CSS code samples they randomly googled, without any understanding of how it all works. Me: …Please refer to your quotation, contract and invoices for the detailed list of features and description of the work scope and breakdown of costs. The host that the DigiCloud server is run through has had a major system failure; as such most if not all DigiCloud saves have been lost.

I cannot tell you how upset it makes me, knowing that all of your hard work has been lost; so I offer my most sincere appology! It will have a much cleaner interface, and many things will have increased performance. McKenzie Tilley here! I noticed in all the recent updates since 2. Any suggestions?

We'll most likely chat about this later but I'd just thought I'd post it here in case anyone else is having this trouble. Anonymous asked: This game is fun but it needs better evolution Chains ex.

Seadramon should go into mega seadramon that really disappoints that he isn't in game love the idea but it needs a larger pool of digimon available and more accurate evolution chains. Some basic guidelines would help. Anonymous asked: I had this weird bug. Whenever I keep the app open and go to a different app like skype or internet and get back to the digimon app, I am not able to battle anymore.

I can get to the menu but when I press "enter battle", it goes back to my betamon. Also, the buttons in the shop menu don't work anymore them.

How strange…. Anonymous asked: It seems as though that the red augumon looking digimon has an issue where when attacked it gains tons of hp instead of losing hp no matter what attack is used. Also some items in the store when bought do not work and do not give any boosts to stats. I have a Droid Razr. Anonymous asked: Consider adding a page briefly describing why the app needs all the permissions it's asking. I've tries many times:. Anonymous asked: Hi there.

If the github repository is still up to date, the whole mistake is in the file init. Home Honored Role of Donators Suggestions?



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